I like the originality of the controls. It's like the game is saying 'Ha, you can't jump two inches off the ground, but you can shoot magical 30-foot tall ladders out of your hands.' :P
I like the originality of the controls. It's like the game is saying 'Ha, you can't jump two inches off the ground, but you can shoot magical 30-foot tall ladders out of your hands.' :P
Great game! I think my favorite part was the art, but everything else was great too! Only complaint is when you stand still and the goblins run over too you, they spazz out like they're on drugs :P But I guess with 48 hours you didn't have much time to debug.
Yeah that's their way of clawing at your anus.
Thanks too!
I like it, I don't know why, I usually don't like brick breakers, but I guess it's the theme of it. :P
I'm not a professional game programmer, but there were a LOT of things wrong here. I'll state 3 of the most annoying and obvious:
-The character doesn't even face the right direction
-The character movement is way too slow and makes it impossible to effectively play
-The zombies come single file, which also makes game play impossible
You lie... There is no way this is your first game. I don't know why I like it so much, but I do :P
I liked it, but the jumping speed jumped way too fast. I really liked the fact that the course was randomized >wo
That's awesome! It almost feels like a real Sega game! All the personalities are right on and everything.
I'm a decent at animating 13 year old who started animating using Flipnote Studio, an animation app for the DSi. I've used just about every kind of animation, and I recently have started game design, with my first (hopefully) real game, Mario: Lost Soul.
Age 25, Male
Animating
Y U NO STOP STALKING
USA
Joined on 1/29/12